DXVK 2.7.1 Brings Improvements for Team Fortress 2, Crysis 3, and Other Games - 9to5Linux

By Marius Nestor

DXVK 2.7.1 Brings Improvements for Team Fortress 2, Crysis 3, and Other Games - 9to5Linux

Image created by Marius Nestor for 9to5linux.com - DO NOT COPY WITHOUT PERMISSION

DXVK 2.7.1 was released today as the latest stable version for this Vulkan-based implementation of D3D9, D3D10, and D3D11 for Linux / Wine, bringing improvements for various games.

DXVK 2.7.1 is here almost two months after the major DXVK 2.7 release as a maintenance update that improves support for several video games, including Dead Space 2, DCS (Digital Combat Simulator) World, AquaNox 2: Revelation, Alone in the Dark, Comanche 4, Crysis 3, and Dungeon Siege 2.

The list of video games that received improvements in DXVK 2.7.1 continues with Fallout New Vegas, Everybody's Gone to the Rapture, Guilty Gear, PsiOps, Scarface, Team Fortress 2, The Witcher, and Top Spin 2004.

On top of that, this release improves performance in some D3D9 games by avoiding unnecessary render pass barriers, fixes a regression that could cause MSAA resolves to look like MSAA wasn't working in various D3D9 games, and fixes the way tessellation factors are interpreted for line tessellation.

It also adds the configuration option to workaround buffer overflows in older games that do not expect monitors to support more than ~16 different display modes. Check out the release notes on the project's GitHub page for more details.

You can download DXVK 2.7.1 as a source tarball from the same location linked above. However, if you have DXVK installed from the software repos of your distribution, you'll have to wait for the new release to land there to enjoy these improvements.

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